Examining the impact of gamification on intention of engagement and brand attitude in the marketing context

By Yang Yang, Yousra Asaad, Yogesh Kumar Dwivedi. Computers in Human Behavior, 2017

409 citations recorded by the source corpus.

The development of multiple applications with features of games has brought about a new trend gamification. Gamification has become a fast-emerging practice in the business world, with a growing number of organizations adopting gaming techniques and game-style rewards in order to increase customer engagement. Despite this growing trend and the potential role played by gamification, the marketing literature lacks models that explain the use of gamification in the marketing context, customers' perceptions of gamification and its effects on their attitudes towards the brand. This study addresses this omission by adopting the TAM framework in a gamification context. Similar to TAM, gamification finds its roots in the technology and information systems literature. Drawing on TAM, this study presents a model that examines the effects of gamification on customers' intention to engage in the gamification process and their attitudes toward the brand. Using a quantitative methodology, the results provide empirical support for perceived usefulness and perceived enjoyment as predictors to intention of engagement and brand attitude. However, perceived ease of use was surprisingly found not to be significantly related to people's intention of engagement with the gamification process and their brand attitude. In addition, perceived social influence was found not to be related to people's intention of engagement, but was related to their brand attitude. The findings of this research have theory and practical implications. Perceived usefulness positively influences intention to engage with the game.Perceived usefulness positively influences attitude towards the gamified brand.Perceived enjoyment is the strongest predictor to intention of engagement.Perceived enjoyment is a strong predictor to brand attitude.Perceived social influence positively influences consumers' brand attitude.

Subfields: Developmental and Educational Psychology, Information Systems and Management, Sociology and Political Science

View Paper: https://www.semanticscholar.org/paper/96d28cff7e726a63def989a5b2d5a1146c7e59b9

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The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Developmental and Educational Psychology

  1. Nannan Xi
  2. Juho Hamari
  3. Yogesh Kumar Dwivedi
  4. Raffaele Filieri
  5. Philipp A. Rauschnabel
  6. Jonna Koivisto
  7. Sebastian Deterding

In Information Systems and Management

  1. Nannan Xi
  2. Elvira R. Ismagilova
  3. Juho Hamari
  4. Yogesh Kumar Dwivedi
  5. D. L. Hughes
  6. Jamie Carlson
  7. Jennifer E. Rowley
  8. Heikki Karjaluoto

In Sociology and Political Science

  1. Nannan Xi
  2. Elvira R. Ismagilova
  3. Yogesh Kumar Dwivedi
  4. Juho Hamari
  5. Heikki Karjaluoto
  6. Jamie Carlson
  7. Jennifer E. Rowley
  8. Jari Tapani Salo

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