On the impact of delay on real-time multiplayer games
By Lothar Pantel, L. Wolf. International Workshop on Network and Operating System Support for Digital Audio and Video, 2002
354 citations recorded by the source corpus.
Subfields: Computer Networks and Communications, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/94afb7aa57f80a2a6f968becd1e5f5cc15bc13d6
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Mark Claypool
- K. Claypool
- E. Agu
- C. Lusher
- Rory Coughlan
- Thomas P. Beigbeder
- J. Plunkett
Citations in the corpus
- Latency and player actions in online games (2006, background): “There have been various studies that have measured the impact of latency on performance for different player actions in several different games [6, 1, 2, 3, 4, 5, 9, 10].”
- The effects of loss and latency on user performance in unreal tournament 2003® (2004, background): “While there has been research qualitatively characterizing the effects of latency for car racing [ 11 ], custom games [12], and real-time strategy games [13] as well as a general awareness of latency issues [3, 4, 8, 10], work on the effects of latency in popular First Person Shooter (FPS) games [1,”