The effects of loss and latency on user performance in unreal tournament 2003®
By Thomas P. Beigbeder, Rory Coughlan, C. Lusher, J. Plunkett, E. Agu, Mark Claypool. Network and System Support for Games, 2004
365 citations recorded by the source corpus.
Subfields: Computer Networks and Communications, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/acc031140bd4d615e1cdb6dc130400d8a3e0ab51
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In Computer Networks and Communications
In Sociology and Political Science
Citations in the corpus
- The Effects of Interactive Latency on Exploratory Visual Analysis (2014, background): “[7] also find that latency as low as 100ms can significantly degrade shooting precision in the first-person shooting game “Unreal Tournament 2003”.”
- Latency and player actions in online games (2006, background): “Figure 11(a) depicts the effects of latency on shooting a high-precision gun in Unreal Tournament 2003, a first person shooter [ 1 ].”