Latency and player actions in online games
By Mark Claypool, K. Claypool. CACM, 2006
586 citations recorded by the source corpus.
Subfields: Computer Networks and Communications, Sociology and Political Science, Statistical and Nonlinear Physics
View Paper: https://www.semanticscholar.org/paper/7c4885aeacb961d651c1b7b246158826c18ed28a
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In Sociology and Political Science
Citations in the corpus
- The Effects of Trust and Enjoyment on Intention to Play Online Games (2007, background): “Network congestion, server overload, or server failure can substantially impair players’ gaming experiences and interests [Claypool & Claypool 2006].”