Predicting adolescents' use of social networking sites from an extended theory of planned behaviour perspective
By Rosland K. Baker, Katherine M. White. Computers in Human Behavior, 2010
361 citations recorded by the source corpus.
Subfields: Communication, Education, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/9327d1fe8429d095f5460e62e7adc996e08b7550
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Communication
- Mutaz M. Al-Debei
- Juho Hamari
- Hsi-Peng Lu
- Taezoon Park
- Jonna Koivisto
- Benedict Tay Tiong Chee
- Younbo Jung
- Kuan-Yu Lin
In Education
- Mutaz M. Al-Debei
- Juho Hamari
- Hsi-Peng Lu
- Taezoon Park
- Jonna Koivisto
- Benedict Tay Tiong Chee
- Younbo Jung
In Sociology and Political Science
- Jonna Koivisto
- Juho Hamari
- Mutaz M. Al-Debei
- Enas M. Al-Lozi
- Anastasia Papazafeiropoulou
- Hsi-Peng Lu
- Taezoon Park
- Benedict Tay Tiong Chee
Citations in the corpus
- “Let Me Take a Selfie”: Associations Between Self-Photography, Narcissism, and Self-Esteem (2017, neutral): “…& Moore, 2004; Huang & Leung, 2012; Mehdizadeh, 2010; Vogel, Rose, Roberts, & Eckles, 2014), positive (Donchi & Moore, 2004; Gross, 2009; Valkenburg, Peter, & Schouten, 2006), and no associations (Baker & White, 2010; Wilson, Fornasier, & White, 2010) between self-esteem and social media use.”
- Why people use social networking sites: An empirical study integrating network externalities and motivation theory (2011, background): “…using, which is a major factor affecting people’s intention to join SNS, as the SNS design is for the purpose of letting the acquainted keep in touch, especially when they are allowed to share with their friends at any time (Baker & White, 2010; Li & Bernoff, 2008; Powell, 2009; Tapscott, 2008).”
- Social Motivations To Use Gamification: An Empirical Study Of Gamifying Exercise (2013, background): “The number of peers has been viewed as essential for SNSs, since they become more attractive to users as the quantity of peers or friends in the system increases (Baker and White, 2010; Sledgianowski and Kulviwat, 2009; Lin and Lu, 2011).”
- "Working out for likes": An empirical study on social influence in exercise gamification (2015, methodology): “Furthermore, the number of people using a service has, indeed, been deemed important for services that are centred on social interaction (Baker & White, 2010; Lin & Lu, 2011; Sledgianowski & Kulviwat, 2009).”
- Why people keep coming back to Facebook: Explaining and predicting continuance participation from an extended theory of planned behaviour perspective (2013, result): “In the present study, however, “perceived behavioural control” did not predict “continuance participation behaviour”, a finding that is not inconsistent with other studies [11,31].”
- Measuring flow in gamification: Dispositional Flow Scale-2 (2014, background): “With features such as group-forming, profile-building, and content sharing the service holds similarities with many social networking services (Baker & White, 2010; Boyd & Ellison, 2008; Lin & Lu, 2011; Ellison, Steinfeld & Lampe, 2007; Pfeil, Arjan & Zaphiris, 2009).”
- Demographic differences in perceived benefits from gamification (2014, neutral): “Furthermore, the service includes elements related to social interaction, which are commonly implemented within social network services (Baker & White, 2010; Boyd & Ellison, 2008; Lin & Lu, 2011), such as status updating, ‘‘liking,’’ and commenting.”
- When stereotypes meet robots: The double-edge sword of robot gender and personality in human-robot interaction (2014, methodology): “TPB has been successfully applied to individual acceptance of technology products and information systems (Baker & White, 2010; Huang & Chuang, 2007).”