The application of virtual reality technology in rehabilitation.
By M. Schultheis, Albert A. Rizzo. 2001
729 citations recorded by the source corpus.
Subfields: Automotive Engineering, Computer Vision and Pattern Recognition, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/910b247a20dd5a76947102ae89ba660f3c907fa4
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Automotive Engineering
In Computer Vision and Pattern Recognition
- Giuseppe Riva
- Filipe Gama
- Juho Hamari
- Juan Chen
- Nannan Xi
- Tomasz Sapinski
- Marc Riar
- Gholamreza Anbarjafari
In Human-Computer Interaction
- Giuseppe Riva
- Fabrizia Mantovani
- Rosa María Baños
- Cristina Botella
- Andrea Gaggioli
- Filipe Gama
- Juho Hamari
- Juan Chen
Citations in the corpus
- Transforming Experience: The Potential of Augmented Reality and Virtual Reality for Enhancing Personal and Clinical Change (2016, background): “However, in psychology and neuroscience, VR is instead defined as (49) “an advanced form of human–computer interface that allows the user to interact with and become immersed in a computer-generated environment in a naturalistic fashion” (p. 82).”
- Virtual Reality in Psychotherapy: Review (2005, neutral): “50 In fact, psychologists use specialized technolo-gies—head-mounted displays, tracking systems, earphones, gloves, and sometimes haptic feedback— to provide a new human–computer interaction paradigm.”
- Virtual Reality and Its Applications in Education: Survey (2019, background): “Many research indicates the critical role of this technology in improving the behavioural, communication and social skills of children who have autism spectrum disorder (ASD) [121].”
- The challenges of entering the metaverse: An experiment on the effect of extended reality on workload (2022, background): “These unexpected results might be explained by the “non-conse-quentiality” feature of VR. VR has been believed to provide opportunities for a variety of activities that are typically either not done well or safely in real life (Schultheis & Rizzo, 2001; Reid, 2004).”
- Video capture virtual reality as a flexible and effective rehabilitation tool (2004, background): “VR also provides the capacity to individualize treatment needs, while gradually increasing the complexity of tasks and decreasing the support provided by the clinician [ 5 ,12].”