Playing for Benchmarks

By Stephan R. Richter, Zeeshan Hayder, Vladlen Koltun. 2017

518 citations recorded by the source corpus.

We present a benchmark suite for visual perception. The benchmark is based on more than 250K high-resolution video frames, all annotated with ground-truth data for both low-level and high-level vision tasks, including optical flow, semantic instance segmentation, object detection and tracking, object-level 3D scene layout, and visual odometry. Ground-truth data for all tasks is available for every frame. The data was collected while driving, riding, and walking a total of 184 kilometers in diverse ambient conditions in a realistic virtual world. To create the benchmark, we have developed a new approach to collecting ground-truth data from simulated worlds without access to their source code or content. We conduct statistical analyses that show that the composition of the scenes in the benchmark closely matches the composition of corresponding physical environments. The realism of the collected data is further validated via perceptual experiments. We analyze the performance of state-of-the-art methods for multiple tasks, providing reference baselines and highlighting challenges for future research.

Subfields: Computer Vision and Pattern Recognition, Evaluation & Benchmarks

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Computer Vision and Pattern Recognition

  1. Luc Van Gool
  2. Dacheng Tao
  3. Ming-Hsuan Yang
  4. Jitendra Malik
  5. Xiaogang Wang
  6. Trevor Darrell
  7. Andrew Zisserman
  8. Andrea Vedaldi

In Evaluation & Benchmarks

  1. Jitendra Malik
  2. Vladlen Koltun
  3. Luc Van Gool
  4. Philipp Krahenbuhl
  5. Andreas Geiger
  6. Trevor Darrell
  7. Sergey Levine
  8. Deva Ramanan

Citations in the corpus