Soccer on Your Tabletop

By Konstantinos Rematas, Ira Kemelmacher-Shlizerman, Brian Curless, S. M. Seitz. 2018

100 citations recorded by the source corpus.

We present a system that transforms a monocular video of a soccer game into a moving 3D reconstruction, in which the players and field can be rendered interactively with a 3D viewer or through an Augmented Reality device. At the heart of our paper is an approach to estimate the depth map of each player, using a CNN that is trained on 3D player data extracted from soccer video games. We compare with state of the art body pose and depth estimation techniques, and show results on both synthetic ground truth benchmarks, and real YouTube soccer footage.

Subfields: Computer Vision and Pattern Recognition

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Computer Vision and Pattern Recognition

  1. Luc Van Gool
  2. Jitendra Malik
  3. Ming-Hsuan Yang
  4. Dacheng Tao
  5. Andrea Vedaldi
  6. Trevor Darrell
  7. Andrew Zisserman
  8. Xiaogang Wang

Citations in the corpus