Unlimited Road-scene Synthetic Annotation (URSA) Dataset
By Matt Angus, Mohamed ElBalkini, Samin Rahman Khan, Ali Harakeh, Oles Andrienko, Cody Reading, Steven L. Waslander, Krzysztof Czarnecki. 2018
23 citations recorded by the source corpus.
In training deep neural networks for semantic segmentation, the main limiting factor is the low amount of ground truth annotation data that is available in currently existing datasets. The limited availability of such data is due to the time cost and human effort required to accurately and consistently label real images on a pixel level. Modern sandbox video game engines provide open world environments where traffic and pedestrians behave in a pseudo-realistic manner. This caters well to the collection of a believable road-scene dataset. Utilizing open-source tools and resources found in single-player modding communities, we provide a method for persistent, ground truth, asset annotation of a game world. By collecting a synthetic dataset containing upwards of 1, 000, 000 images, we demonstrate realtime, on-demand, ground truth data annotation capability of our method. Supplementing this synthetic data to Cityscapes dataset, we show that our data generation method provides qualitative as well as quantitative improvements—for training networks—over previous methods that use video games as surrogate.
Subfields: Artificial Intelligence, Computer Vision and Pattern Recognition, Evaluation & Benchmarks
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- Braden Hurl
- Steven L. Waslander
- Krzysztof Czarnecki
- Rick Salay
- Nathan Paczan
- Mike Roberts
- Buu Phan
- Samin Rahman Khan
In Computer Vision and Pattern Recognition
- Nathan Paczan
- Mike Roberts
- Krzysztof Czarnecki
- Braden Hurl
- Steven L. Waslander
- Rick Salay
- Buu Phan
- Samin Rahman Khan
In Evaluation & Benchmarks
- Nathan Paczan
- Mike Roberts
- Braden Hurl
- Steven L. Waslander
- Krzysztof Czarnecki
- Rick Salay
- Samin Rahman Khan
- Sergey I. Nikolenko
Citations in the corpus
- Hypersim: A Photorealistic Synthetic Dataset for Holistic Indoor Scene Understanding (2020, methodology): “Interactive Annotation Tools for 3D Scenes Our interactive tool is similar in spirit to existing tools for annotating reconstructed triangle meshes [19, 53, 72] and synthetic images from video games [8, 55].”
- ProcSy: Procedural Synthetic Dataset Generation Towards Influence Factor Studies Of Semantic Segmentation Networks (2019, methodology): “proposed a different and more salable method of data generation from GTAV in 2018, and published a dataset with more than 1,000,000 images in ideal weather and lighting conditions [1].”
- Precise Synthetic Image and LiDAR (PreSIL) Dataset for Autonomous Vehicle Perception (2019, methodology): “The URSA dataset [6] increases the quality of semantic”