Uses and Grats 2.0: New Gratifications for New Media
By Shyam Sundar, Anthony M. Limperos. 2013
1,012 citations recorded by the source corpus.
Subfields: Communication, Literature and Literary Theory, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/8feecab2a76ba3b2f66f16674c7e9ef5415dba38
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Communication
- Asbjørn Følstad
- Seunga Venus Jin
- Petter Bae Brandtzæg
- Lisa G. Perks
- Emily Steiner
- Jesse Fox
- Matthew Pittman
- Jacob S. Turner
In Literature and Literary Theory
- Lisa G. Perks
- Emily Steiner
- Jesse Fox
- Matthew Pittman
- Jacob S. Turner
- Min Xiao
- Joe Phua
- Caleb T. Carr
In Sociology and Political Science
- Seunga Venus Jin
- Jihoon Kim
- Lisa G. Perks
- Emily Steiner
- Asbjørn Følstad
- Jesse Fox
- Matthew Pittman
- Jacob S. Turner
Citations in the corpus
- Social media and loneliness: Why an Instagram picture may be worth more than a thousand Twitter words (2016, background): “Uses and gratifications of social media The Uses and Gratifications (U&G) approach (Katz, Blumler, & Gurevitch, 1973; Rubin, 2002; Sundar & Limperos, 2013) is a wellestablished framework for approaching the study of media.”
- Binge-watching motivates change: Uses and gratifications of streaming video viewers challenge traditional TV research (2020, background): “Based on the limitations, researchers have suggested updating the motives for emerging media use (Sundar and Limperos, 2013).”
- Uses and gratifications of social networking sites for bridging and bonding social capital: A comparison of Facebook, Twitter, Instagram, and Snapchat (2017, background): “…recently, scholarly research has drawn upon UGT to examine audiences’ goal- directed consumption behavior in the computer-mediated communication context (e.g., Gil de Zuniga et al., 2012; Papacharissi and Mendelson, 2011; Raacke and Bonds-Raacke, 2008; Sundar and Limperos, 2013).”
- An adoption framework for mobile augmented reality games: The case of Pokémon Go (2017, background): “Finally, people usually perceive flow as something intrinsically rewarding (Csikszentmihalyi, 1975; Sundar & Limperos, 2013).”
- How Do AI-driven Chatbots Impact User Experience? Examining Gratifications, Perceived Privacy Risk, Satisfaction, Loyalty, and Continued Use (2020, methodology): “Based on an overview of U & G theory and associated theoretical constructs, we adopted the concept of “users” from Sundar and Limperos (2013) to describe consumers who are actively using chatbot services from top brands online.”
- Factors Influencing eSports Viewership: An Approach Based on the Theory of Reasoned Action (2020, background): “In the U&Grelated studies, motivators are often operationalized as latent constructs or variables, reflecting consumers’ desired outcomes that they wish to see or experience after using a medium (Rubin, 2009; Sundar & Limperos, 2013).”
- Podcasts and Productivity: A Qualitative Uses and Gratifications Study (2018, methodology): “Sundar and Limperos (2013) argued that U&G researchers need to make space for more specific and emergent gratifications rather than relying only on established, generalized, and aggregated gratifications from older media if scholars want to improve their chances of accurately making sense of the…”
- One Click, Many Meanings: Interpreting Paralinguistic Digital Affordances in Social Media (2016, background): “Though more recent studies examine interactivity (Yoo, 2011), most extant U&G research focuses on the initiator of the behavior (Sundar & Limperos, 2013) rather than the receiver.”
- Distinguishing technologies for social interaction: The perceived social affordances of communication channels scale (2017, background): “Although Sundar and Limperos (2013) situated their measure around affordances, it focuses on motivations of users independent of a communicative context, such as the novelty of a technology or ease of navigation within an interface.”
- Love me Tinder: Untangling emerging adults' motivations for using the dating application Tinder (2017, neutral): “Prior literature on motivations for traditional media, social media and dating websites has highlighted that some motivations are shared across platforms (Sundar & Limperos, 2013), while other motivations are unique to a particular platform (Ryan, Chester, Reece, & Xenos, 2014).”
- Why People Use Chatbots (2017, background): “A wide range of gratifications have been suggested as motivators of media use [22], such as the need for information, entertainment, social interaction, and self-expression.”
- What motivates users to hashtag on social media? (2019, background): “Media scholars recommend this approach, since new media often leads to novel gratifications (Sundar & Limperos, 2013) that existing theories might not cover.”