On Finding Local Nash Equilibria (and Only Local Nash Equilibria) in Zero-Sum Games
By Eric V. Mazumdar, Michael I. Jordan, S. Sastry. 2019
15 citations recorded by the source corpus.
Subfields: Reinforcement Learning, Game & Decision Theory
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Reinforcement Learning
- Simon Lacoste-Julien
- Pascal Vincent
- Waïss Azizian
- Zhuoran Yang
- Kaiqing Zhang
- Tamer Basar
- Amjad Almahairi
- Ioannis Mitliagkas
In Game & Decision Theory
- Simon Lacoste-Julien
- Pascal Vincent
- Waïss Azizian
- Zhuoran Yang
- Kaiqing Zhang
- Tamer Basar
- Ioannis Mitliagkas
- Hugo Berard
Citations in the corpus
- A Tight and Unified Analysis of Extragradient for a Whole Spectrum of Differentiable Games (2019, background): “However, as shown by Adolphs et al. (2019); Mazumdar et al. (2019), stationary points are not necessarily Nash equilibria in general but if v is monotone, these two notions are equivalent.”
- A Closer Look at the Optimization Landscapes of Generative Adversarial Networks (2019, methodology): “In order to reach a local Nash equilibrium, Adolphs et al. (2018); Mazumdar et al. (2019) develop techniques based on second order information.”
- Accelerating Smooth Games by Manipulating Spectral Shapes (2020, background): “, 2014; Pfau and Vinyals, 2016) have caused a surge of interest in the theoretical understanding of first-order methods for the solution of differentiable multi-player games (Palaniappan and Bach, 2016; Gidel et al., 2019a; Balduzzi et al., 2018; Mescheder et al., 2017, 2018; Mazumdar et al., 2019).”
- Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithms (2019, methodology): “Consensus optimization [307], symplectic gradient adjustment [312], and extragradient method [310] have been advocated to mitigate the oscillatory behaviors around the equilibria; while [308, 305]”
- On Finding Local Nash Equilibria (and Only Local Nash Equilibria) in Zero-Sum Games (2019, unknown): “, 2014), the need to robustify learning systems with regard to against actual adversaries (Xu et al., 2009) and with regard to mismatch between assumptions and data-generating mechanisms (Yang, 2011; Giordano et al.”