Accelerating Smooth Games by Manipulating Spectral Shapes
By Waïss Azizian, Damien Scieur, Ioannis Mitliagkas, Simon Lacoste-Julien, Gauthier Gidel. 2020
50 citations recorded by the source corpus.
We use matrix iteration theory to characterize acceleration in smooth games. We define the spectral shape of a family of games as the set containing all eigenvalues of the Jacobians of standard gradient dynamics in the family. Shapes restricted to the real line represent well-understood classes of problems, like minimization. Shapes spanning the complex plane capture the added numerical challenges in solving smooth games. In this framework, we describe gradient-based methods, such as extragradient, as transformations on the spectral shape. Using this perspective, we propose an optimal algorithm for bilinear games. For smooth and strongly monotone operators, we identify a continuum between convex minimization, where acceleration is possible using Polyak's momentum, and the worst case where gradient descent is optimal. Finally, going beyond first-order methods, we propose an accelerated version of consensus optimization.
Subfields: Artificial Intelligence, Computational Theory and Mathematics, Numerical Analysis, Optimization & Training
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- Simon Lacoste-Julien
- Gauthier Gidel
- Ioannis Mitliagkas
- Nicolas Loizou
- Constantinos Daskalakis
- Hugo Berard
- Peter Richtárik
- Pascal Vincent
In Computational Theory and Mathematics
- Nicolas Loizou
- Pascal Vincent
- Hugo Berard
- Gauthier Gidel
- Asuman E. Ozdaglar
- Franck Iutzeler
- Jérôme Malick
- Constantinos Daskalakis
In Numerical Analysis
- Simon Lacoste-Julien
- Gauthier Gidel
- Sarath Pattathil
- Ioannis Mitliagkas
- Constantinos Daskalakis
- Waïss Azizian
- Noah Golowich
- Hugo Berard
In Optimization & Training
- Simon Lacoste-Julien
- Gauthier Gidel
- Nicolas Loizou
- Ioannis Mitliagkas
- Peter Richtárik
- Hugo Berard
- Pascal Vincent
- Waïss Azizian
Citations in the corpus
- Stochastic Hamiltonian Gradient Methods for Smooth Games (2020, methodology): “Deterministic Hamiltonian Gradient Descent Hamiltonian gradient descent (HGD) has been proposed as an efficient method for solving min-max problems in Balduzzi et al. (2018). To the best of our knowledge, the first convergence analysis of the method is presented in Abernethy et al.”
- Explore Aggressively, Update Conservatively: Stochastic Extragradient Methods with Variable Stepsize Scaling (2020, methodology): “We terminate our analysis with a dedicated treatment of affine operators which are commonly studied as a first step to understand the training of GANs [1, 6, 9, 17, 23, 39].”
- Last Iterate is Slower than Averaged Iterate in Smooth Convex-Concave Saddle Point Problems (2020, background): “Azizian et al. (2020) describe a class of strongly convex-strongly concave functions for which first-order algorithms such as EG can be accelerated.”
- Linear Lower Bounds and Conditioning of Differentiable Games (2019, background): “4 of Azizian et al. (2020).”
- Tight last-iterate convergence rates for no-regret learning in multi-player games (2020, background): “Definition 5 ( p -SCLIs [ASSS15, ASM + 20]) .”