Computers and virtual reality for surgical education in the 21st century.
By Randy S. Haluck, Thomas M. Krummel. Archives of Surgery, 2000
306 citations recorded by the source corpus.
Subfields: Biomedical Engineering, Computer Vision and Pattern Recognition, Surgery
View Paper: https://www.semanticscholar.org/paper/89f5ec830b114479834dd9b22d74d6e7e4ac2ecf
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In Biomedical Engineering
In Computer Vision and Pattern Recognition
In Surgery
Citations in the corpus
- The impact of video games on training surgeons in the 21st century. (2007, background): “The traditional medical model of “see one, do one, teach one” is no longer adequate to train physicians, because many skills cannot be developed by merely watching an expert.(18,19) Subsequently, during the early adoption phase of new procedures, a “learning curve” is encountered.”
- A systematic review of Virtual Reality in education (2017, methodology): “When a new digital technology is employed in schools, there is often the need to organize training sessions for educators (Haluck, 2000; Le, Pedro & Park, 2014).”
- A global assessment tool for evaluation of intraoperative laparoscopic skills. (2005, background): “[5] Haluck RS, Krummel TM.”