Nonconvex rigid bodies with stacking
By Eran Guendelman, Robert Bridson, Ronald Fedkiw. ACM Transactions on Graphics, 2003
363 citations recorded by the source corpus.
Subfields: Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition, Control and Systems Engineering
View Paper: https://www.semanticscholar.org/paper/896e2f9fa5790be2cccf6afc438b911ed4033038
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Graphics and Computer-Aided Design
- Miles Macklin
- Nuttapong Chentanez
- Tae-Yong Kim
- Matthias Müller
- Yongning Zhu
- Milos Srámek
- Mark W. Jones
- J. A. Bærentzen
In Computer Vision and Pattern Recognition
- Milos Srámek
- Mark W. Jones
- J. A. Bærentzen
- Abhishek Seth
- Matthias Müller
- Nuttapong Chentanez
- Robert Bridson
- Yongning Zhu
In Control and Systems Engineering
- Miles Macklin
- Nuttapong Chentanez
- Matthias Müller
- Milos Srámek
- Mark W. Jones
- J. A. Bærentzen
- Robert Bridson
- Yongning Zhu
Citations in the corpus
- Animating sand as a fluid (2005, background): “man et al.[ 20 ] further accelerated rigid body simulation, showing 500 nonconvex”
- Virtual reality for assembly methods prototyping: a review (2011, background): “The impulse-based meth-ods (Hahn 1988; Mirtich and Canny 1995; Guendelman et al. 2003) simulate interactions among objects using collision impulses.”
- 3D distance fields: a survey of techniques and applications (2006, methodology): “For collision detection, distance fields have been used both in the context of rigid [41], [36] and deformable [51], [15] body simulations.”
- Unified particle physics for real-time applications (2014, methodology): “One method for increasing the rate of information propagation is shock propagation [Guendelman et al. 2003].”