Virtual reality for assembly methods prototyping: a review
By Abhishek Seth, Judy M. Vance, James H. Oliver. Virtual Reality, 2011
369 citations recorded by the source corpus.
Subfields: Automotive Engineering, Computer Vision and Pattern Recognition, Industrial and Manufacturing Engineering
View Paper: https://www.semanticscholar.org/paper/29042b0cd9cd6c341c603c5a2ab8ddb2f62f66b0
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In Automotive Engineering
In Computer Vision and Pattern Recognition
In Industrial and Manufacturing Engineering
Citations in the corpus
- A Survey on Information and Communication Technologies for Industry 4.0: State-of-the-Art, Taxonomies, Perspectives, and Challenges (2019, background): “VR enables users to become immersed in a computer-generated scene and interact using natural human motions [142], thus pro-”
- A comprehensive survey of augmented reality assembly research (2016, methodology): “Expert assembly planners typically use modern commercial CAD systems, with which, the 3D CAD models of the components to be assembled are displayed on computer screens to aid the planners to determine component’s geometric characteristics and assembly features for a new product [13].”
- Use of Virtual Reality for the Evaluation of Human-Robot Interaction Systems in Complex Scenarios (2018, background): “, N κ ∈ {a, b, c, d, e, f, g, h} (5) where N = 30 is the number of enrolled subjects, and AV R[κ](i), ARE [κ](i) ∈ [1, 5] are the answers given by user i to statement κ for VR and RE, respectively.”
- Survey on human–robot collaboration in industrial settings: Safety, intuitive interfaces and applications (2018, background): “Thus, tasks such as assembly design, where the optimal assembly operation sequence that minimizes completion time and effort must be found [172], planning [173] and guidance [174] can be enhanced.”