Design-oriented human-computer interaction
By Daniel Fallman. International Conference on Human Factors in Computing Systems, 2003
589 citations recorded by the source corpus.
Subfields: Mechanical Engineering, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/7d9e28754c017075d702eca5aa4dbf9a34bb8924
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Mechanical Engineering
- Katja Battarbee
- Jodi L. Forlizzi
- John Zimmerman
- Erik Stolterman
- William W. Gaver
- Shelley Evenson
- Peter Dalsgård
- Kim Halskov
In Human-Computer Interaction
- Jodi L. Forlizzi
- Erik Stolterman
- John Zimmerman
- William W. Gaver
- Katja Battarbee
- Jennifer Fromm
- Justin Cheng
- Daphne Koller
Citations in the corpus
- Understanding experience in interactive systems (2004, background): “This concept has also been described as design empathy, 25]; one of a range of holistic perspectives for solving a design problem [16, 49, 51]; and one of several perspectives a designer can assume, from being a creative, to a scientist, to a “bricoleur” [21].”
- Service Design in HCI Research: The Extended Value Co-creation Model (2019, background): “, prototype) is considered more as a means than an end [12, 16, 46].”
- What should we expect from research through design? (2012, background): “Moreover, insofar as HCI is prone to 'scientism' in its cultural assumptions (despite moves to legitimise other forms of research based, for instance, on the humanities [2], or to characterize it as a design discipline [7]), attempts to establish standards for research through design may adopt, or b”
- Inspiration card workshops (2006, background): “Fallman [14] suggests that accounts of development of new prototypes in HCI literature focus primarily on the attributes of the prototypes themselves, rather than on the vital design process by which the prototypes come about.”
- Research through design as a method for interaction design research in HCI (2007, methodology): “models including Dick Buchanan’s model of design research [4] and Daniel Fallman’s model of researchoriented design and design-oriented research [12,13].”
- Understanding and Mitigating the Effects of Device and Cloud Service Design Decisions on the Environmental Footprint of Digital Infrastructure (2016, unknown): “These terms Sustainability in Design and Sustainability through Design owe to another distinction: that of Research in Design and Research through Design [16],[75].”
- The Nature of Design Practice and Implications for Interaction Design Research (2008, background): “There have also been a number of papers advocating the importance of distinguishing between design and research in HCI (Fallman, 2003; Dourish, 2006; Bartnek, 2007; Wania, Atwood, & McCain, 2006; Taylor, 2003), or that design is an appropriate model for " real " research (Zimmerman et al., 2007),…”
- A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda (2020, background): “This is particularly the case if this knowledge is such that it would not have been attainable if the design – the bringing forth of an artifact (e.g., a research prototype) – had not been a crucial element of the research process (Fallman, 2003).”
- Peer and self assessment in massive online classes (2013, background): “Such work is especially important in design education because successful design often requires generating and reflecting on multiple ideas [Tohidi et al. 2006; Buxton 2007], and on exploration and iteration [Fallman 2003].”