What should we expect from research through design?
By William W. Gaver. International Conference on Human Factors in Computing Systems, 2012
1,183 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Mechanical Engineering, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/faeb207c9bb3d02afb69cb4d832e308067519c07
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In Cognitive Neuroscience
In Mechanical Engineering
In Human-Computer Interaction
Citations in the corpus
- Research through design fiction: narrative in real and imaginary abstracts (2014, background): “Field evaluations sometimes position particular designs as “promising approaches” or even best practice [23] however the results are rarely uniform and are often nuanced.”
- Strong concepts: Intermediate-level knowledge in interaction design research (2012, background): “1992], Tapestry [Goldberg et al. 1992], GroupLens [Konstan et al. 1997], and Kalas [Svensson et al. 2001]. These design instances form the body of our understanding of what social navigation is. They embody the strong concept. (2) The next step towards making a strong concept into an academic knowle”