SixthSense: a wearable gestural interface
By Pranav Mistry, Pattie Maes. SIGGRAPH ASIA Art Gallery & Emerging Technologies, 2009
410 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Computer Vision and Pattern Recognition, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/7d99d56ef6929b9b4536c75b2eb54861512a8eab
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Cognitive Neuroscience
- J. Laviola
- Hrvoje Benko
- Andrew D. Wilson
- Adrian Clark
- Mark Billinghurst
- Gun A. Lee
- Chris Harrison
- Patrick Baudisch
In Computer Vision and Pattern Recognition
- Shahram Izadi
- Hrvoje Benko
- Andrew D. Wilson
- Gun A. Lee
- Adrian Clark
- Otmar Hilliges
- Matthias Nießner
- Alex Butler
In Human-Computer Interaction
- J. Laviola
- Hrvoje Benko
- Andrew D. Wilson
- Gun A. Lee
- Adrian Clark
- Shahram Izadi
- Mark Billinghurst
- Otmar Hilliges
Citations in the corpus
- Combining multiple depth cameras and projectors for interactions on, above and between surfaces (2010, background): “Examples include immersive virtual experiences [14], on-demand augmentations and interactive displays [18], multi-user collaborations [4], and adapting the user’s body as an interactive surface with acoustically sensed interactions [9].”
- A Survey of Augmented Reality (2015, background): “, 2009], there is also various research on wearing the device on di erent parts of the body such as on the chest [Mistry and Maes, 2009], shoulder [Harrison et al.”
- Research trends and opportunities of augmented reality applications in architecture, engineering, and construction (2013, background): “For example, SixthSense [69] is a wearable gestural interface that augments the physical world around us with digital information, and enables users to interact with the digital information using natural hand gestures.”
- Digits: freehand 3D interactions anywhere using a wrist-worn gloveless sensor (2012, methodology): “For example, gestures can be conducted in front of the body (much like other body-worn systems [11, 26, 35]).”
- 3D Gestural Interaction: The State of the Field (2013, methodology): “One example of such a device is the SixSense system [14].”