GAME-PLAYING AND GAME-LEARNING AUTOMATA
By Donald Michie. 1966
Subfields: Reinforcement Learning, Game & Decision Theory
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Reinforcement Learning
- Sergey Levine
- Pieter Abbeel
- Karl Tuyls
- Yuxi Li
- Julien Pérolat
- Marc Lanctot
- Pedro A. Ortega
- Jean-Baptiste Lespiau
In Game & Decision Theory
- Karl Tuyls
- Julien Pérolat
- Jean-Baptiste Lespiau
- Shayegan Omidshafiei
- Marc Lanctot
- Vinícius Flores Zambaldi
- Daniel Hennes
- Dustin Morrill
Citations in the corpus
- OpenSpiel: A Framework for Reinforcement Learning in Games (2019, methodology): “The Python implementation of minimax includes expectiminimax [41] as well, which also backs up expected values at chance nodes.”
- Causally Correct Partial Models for Reinforcement Learning (2020, methodology): “We will use the classical expectimax search (Michie, 1966; Russell & Norvig, 2009) or a variant of MuZero Monte-Carlo Tree Search (MCTS) (Schrittwieser et al., 2019).”
- Computer shogi (2002, background): “These routines are often referred to as SOMA (“Swapping Off Material Analyzer”) [39,43].”
- Free Energy and the Generalized Optimality Equations for Sequential Decision Making (2012, background): “In these cases, the agent bases its decisions on the Expectiminimax rule (Michie, 1966).”