OpenSpiel: A Framework for Reinforcement Learning in Games

By Marc Lanctot, Edward Lockhart, Jean-Baptiste Lespiau, Vinícius Flores Zambaldi, S. Upadhyay, Julien Pérolat, Sriram Srinivasan, Finbarr Timbers, Karl Tuyls, Shayegan Omidshafiei and 16 more. 2019

323 citations recorded by the source corpus.

OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi- agent) zero-sum, cooperative and general-sum, one-shot and sequential, strictly turn-taking and simultaneous-move, perfect and imperfect information games, as well as traditional multiagent environments such as (partially- and fully- observable) grid worlds and social dilemmas. OpenSpiel also includes tools to analyze learning dynamics and other common evaluation metrics. This document serves both as an overview of the code base and an introduction to the terminology, core concepts, and algorithms across the fields of reinforcement learning, computational game theory, and search.

Subfields: Reinforcement Learning, Game & Decision Theory

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Reinforcement Learning

  1. Sergey Levine
  2. Pieter Abbeel
  3. Timothy P. Lillicrap
  4. Shimon Whiteson
  5. Nicolas Manfred Otto Heess
  6. R´emi Munos
  7. Yuxi Li
  8. Zhuoran Yang

In Game & Decision Theory

  1. Julien Pérolat
  2. Karl Tuyls
  3. Zhuoran Yang
  4. Tamer Basar
  5. Kaiqing Zhang
  6. Marc Lanctot
  7. David Balduzzi
  8. Jean-Baptiste Lespiau

Citations in the corpus