Mudding: Social phenomena in text-based virtual realities.
By Pavel Curtis. 1997
Subfields: Human-Computer Interaction, Social Sciences & Humanities
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Human-Computer Interaction
- Simon Egenfeldt-Nielsen
- Patrick Doyle
- C. Ward
- Thomas Erickson
- Karthik Narasimhan
- Aniket Kittur
- Rob Kitchin
- Robert J. Moore
In Social Sciences & Humanities
- Lada A. Adamic
- Simon Egenfeldt-Nielsen
- Patrick Doyle
- C. Ward
- Thomas Erickson
- Karthik Narasimhan
- Aniket Kittur
- Rob Kitchin
Citations in the corpus
- Language Understanding for Text-based Games using Deep Reinforcement Learning (2015, methodology): “We evaluate our model using two Multi-User Dungeon (MUD) games (Curtis, 1992; Amir and Doyle, 2002).”
- Towards End-to-End Learning for Dialog State Tracking and Management using Deep Reinforcement Learning (2016, methodology): “Kulkarni (2015) and learns to play Multi-User Dungeon (MUD) games (Curtis, 1992) with game states hidden in natural language paragraphs.”
- Strong, Weak, and Latent Ties and the Impact of New Media (2002, background): “…also introduce more personal exchanges, including self-disclosur e and emotional support, and CMC now sustains not only " rich " communications between pairs, but also among members of whole online communities (Cherny, 1999; Curtis, 1997; Haythornthwaite et al., 2000; Reid, 1995; Rheingold, 1993).”
- Mapping Cyberspace (2000, background): “A swathe of recent writings by academics have noted an increased use in surveillance technologies (e.g., Lyon 1994; Curry 1998; Garfinkel 2000).”
- The Relationship Between Unwillingness-to-Communicate and Students' Facebook Use (2008, background): “Online relationships provide minimized social risk, as one does not have to meet other participants face-to-face (Curtis, 1997).”
- Social translucence (2000, background): “Text has proved surprisingly powerful as a means for conveying social information, as can be seen in studies of MOOs [Bruckman 1997; Cherny 1999; Curtis 1992; Davis and Brewer 1997], textual chat rooms [Danet et al. 1998; Werry 1996], and the Chat-and-Search system of Iwayama et al. [1999].”
- Computer-mediated communication (2011, unknown): “1995; Curtis, 1997; Donath 1999; King, Grinter, & Pickering, 1997; Reid, 1995; Rheingold, 1993).”
- The social side of gaming: a study of interaction patterns in a massively multiplayer online game (2004, methodology): “For instance, after the creation of LambdaMOO at Xerox PARC, Curtis [3] was one of the first to seriously examine patterns of social interaction in these particular online communities – almost 15 years after the creation of the first MUD.”
- Preference for Online Social Interaction (2003, unknown): “…games, and other online environments in which two or more people interact with each other in real time (for more detailed descriptions of these technologies and virtual environments, see Curtis,1997;Haythornwaite,Wellman,& Garton,1998;Parks & Roberts,1998;Turkle, 1995; Wallace, 1999; Werry, 1996).”
- Adventure Games: A Challenge for Cognitive Robotics (2002, methodology): “In this paper we present a particular game, a text-based adventure called CRAG (Cognitive Robotics Adventure Game) built within a MUD environment (Multi-User Dungeon or Dimension; for more on MUDs see (Curtis 1992; Curtis & Nichols 1994; Carroll et al. 2001)).”
- Relation of shyness with aspects of online relationship involvement (2004, background): “Curtis (1997) discussed that one of the major attractions for participants to online relationships in multi-user domains (text-based virtual environments known as MUDs) is minimized social risk, as one does not have to meet the other participants in face-to-face settings.”
- Overview of research on the educational use of video games (2006, background): “Problem-solving has received much research attention over the years (Curtis, 1992; Gee, 2003; Greenfield, 1984; Grundy, 1991; Jillian et al., 1999; Kirriemuir & McFarlane, 2002; Ko, 2002; McFarlane et al., 2002; Pillay et al., 1999; Quinn, 1997; Walker de Felix & Johnson, 1993; Whitebread, 1997).”