Experiments with Reinforcement Learning in Problems with Continuous State and Action Spaces
By Juan Carlos Santamaría, Richard S. Sutton, Ashwin Ram. 1997
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Citations in the corpus
- Deep learning in neural networks: An overview (2014, methodology): “Related methods include probability distributionbased EAs (Baluja, 1994; Larraanaga & Lozano, 2001; Sałustowicz & Schmidhuber, 1997; Saravanan & Fogel, 1995), Covariance Matrix Estimation Evolution Strategies (CMA-ES) (Hansen, Müller, & Koumoutsakos, 2003; Hansen & Ostermeier, 2001; HeidrichMeisner ”
- On Learning to Think: Algorithmic Information Theory for Novel Combinations of Reinforcement Learning Controllers and Recurrent Neural World Models (2015, methodology): “The parameters or weights of C are trained to maximize reward by a standard RL method such as Q-learning or similar methods [17, 292, 293, 172, 254, 212, 262, 10, 122, 188, 157, 281, 26, 216, 197, 272, 311, 9, 163, 174, 22, 27, 2, 137, 276, 156, 284].”
- Reinforcement Learning with Factored States and Actions (2004, background): “The state or action space could also be continuous (Baird and Klopf, 1993; Santamaria et al., 1998).”
- Robust non-linear control through neuroevolution (2003, methodology): “Sarsa(λ) with Case-Based function approximator (SARSA-CABA; Santamaria et al. 1998): This method consists of the Sarsa on-policy Temporal Difference control algorithm with eligibility traces that uses a case-based memory to approximate the Q-function.”
- Real-time neuroevolution in the NERO video game (2005, methodology): “Traditional reinforcement learning (RL) techniques such as Q-Learning [28] and Sarsa with a case-based function approximator (SARSA-CABA; [29]) adapt in domains with sparse feedback [28], [30], [31].”
- Improving Action Selection in MDP's via Knowledge Transfer (2005, background): “However, large state and action sets remain a stumbling block for RL. While large state sets have seen much work in recent research (Tesauro 1994; Crites & Barto 1996; Stone & Sutton 2001), large action sets have been explored to but a limited extent ( Santamaria, Sutton, & Ram 1997; Gaskett, Wette”
- Accelerated Neural Evolution through Cooperatively Coevolved Synapses (2008, methodology): “Sarsa(λ) with Case-Based function approximator (SARSA-CABA; Santamaria et al., 1998): This method consists of the Sarsa on-policy Temporal Difference control algorithm with eligibility traces that uses a case-based memory to approximate the Q-function.”
- Learning from observation using primitives (2001, methodology): “[111], Smart and Kaelbling [118], and Forbes and Andre [44] give some insight on various methods that can be used to encode the Q value in a function approximator.”
- A comparison of direct and model-based reinforcement learning (1997, background): “We learn online, without a model, and back up whatever states are encountered during 40 second long trials (200 steps) with the following equations (Sutton, 1996; Santamaria et al., 1996):”
- Neuroevolution strategies for episodic reinforcement learning (2009, methodology): “If after 10 evaluations no successful control strategy was found, a trial was regarded as a failure In such a case, the number of evaluations was set to 10 when computing the”
- Reinforcement Learning in Continuous State and Action Spaces (2012, methodology): “An example of such a discretizing method that is often used inrei forcement learning istile coding (Watkins, 1989; Lin and Kim, 1991; Sutton, 1996; Santamaria et al, 1997; Sutton and Barto, 1998), which is based on the Cerebellar Model Articulation Controller (CMAC) structure proposed by Albus…”
- Learning From Observation and Practice Using Behavioral Primitives : Marble Maze (2004, background): “[9, 12, 14, 16] are examples of work in reinforcement learning that use memory-based approaches to represent the value function itself.”