Multiple-object tracking in children: The "Catch the Spies" task.
By Lana M. Trick, Fern Jaspers-Fayer, N. Sethi. 2005
172 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Developmental and Educational Psychology, Experimental and Cognitive Psychology
View Paper: https://www.semanticscholar.org/paper/6dd428de2696a89693f0227190423edb4008b45e
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Cognitive Neuroscience
- C. Shawn Green
- Daphne Bavelier
- Shawn C. Green
- Richard E. Mayer
- Sara de Freitas
- Ellen Bialystok
- Kevin Durkin
- Stephen Grossberg
In Developmental and Educational Psychology
- Daphne Bavelier
- Shawn C. Green
- C. Shawn Green
- Richard E. Mayer
- Benoit Bediou
- Deanne Adams
- Elizabeth Tipton
- Roxana Moreno
In Experimental and Cognitive Psychology
- Daphne Bavelier
- C. Shawn Green
- Shawn C. Green
- Richard E. Mayer
- Elizabeth Tipton
- Roxana Moreno
- Fred Paas
- Guido Makransky
Citations in the corpus
- Action-Video-Game Experience Alters the Spatial Resolution of Vision (2007, unknown): “Video-game players appear to outperform non-game players on severaldifferentvisualtasks(Castel,Pratt,D Gopher,Weil, BGreen & Bavelier,2003, 2006a, 2006b; Greenfield, DeWinstanley, Kilpatrick, & Kaye, 1994; Trick, Jaspers-Fayer, & Sethi, 2005 ).”
- Meta-Analysis of Action Video Game Impact on Perceptual, Attentional, and Cognitive Skills (2018, background): “Studies that mixed covert and overt recruitment (e.g., K. Clark, Fleck, & Mitroff, 2011; Trick et al., 2005) or that did not provide sufficient information to evaluate the type of recruitment were coded as overt.”
- Effect of action video games on the spatial distribution of visuospatial attention. (2006, unknown): “Several researchers have noted enhancements in various aspects of visual attention as a result of video-game play (Castel, Pratt, & Drummond, 2005; Gopher, 1992; Gopher, Weil, & Bareket, 1994; Green & Bavelier, 2003; Greenfield, DeWinstanley, Kilpatrick, & Kaye, 1994; Trick, Jaspers-Fayer, & Sethi,”
- Enumeration versus multiple object tracking: the case of action video game players. (2006, result): “The data is furthermore quite consistent with the recent findings of Trick and colleagues ( Trick, Jaspers-Fayer, & Sethi, 2005 ) who reported that children (6–19 years old) who played action video games performed significantly better than non-action game playing children on a version of the multipl”
- Learning, attentional control and action video games (2012, background): “Using the multiple object tracking task, action game players can successfully track both more independently moving objects than non-video-game players as well as track the same number of objects at faster rates [58,68,73,75].”