Games with a Purpose
By Luis von Ahn. Computer, 2006
1,156 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Electrical and Electronic Engineering
View Paper: https://www.semanticscholar.org/paper/6d7488328c0db4dd7deaf9eb3a110fdc6d903594
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- Jason Aaron Edward Weston
- Mohit Bansal
- Li Fei-Fei
- Yoshua Bengio
- Trevor Darrell
- Jianfeng Gao
- Eric P. Xing
- Kyunghyun Cho
In Electrical and Electronic Engineering
- Li Fei-Fei
- Arthur Szlam
- Cees G. M. Snoek
- Marcel Worring
- Eric P. Xing
- Anand Pramod Kulkarni
- Matthew Can
- Bjoern Hartmann
Citations in the corpus
- Collective knowledge systems: Where the Social Web meets the Semantic Web (2008, neutral): “interesting approach is to combine data entry with a social system that structures the behavior . For example, Luis von Ahn [ 47 ] has created games in which people are rewarded for teaching the”
- Input-agreement: a new mechanism for collecting data using human computation games (2009, background): “The leader board and scoreboard are game design elements common to all games on GWAP.com, and serve to motivate the players to strive for higher scores by playing better and more frequently.”
- Gamification (2013, neutral): “Games with a purpose reflect an approach in which problems that cannot satisfactorily be solved with information systems are transformed, so that human individuals can solve them in a game-like fashion (Von Ahn 2006, p. 96).”
- Gamification in theory and action: A survey (2015, background): “Human computation games or games with a purpose (GWAP) harness human knowledge and ability by bringing masses of people together to tackle large problems (Von Ahn, 2006).”
- Exploiting weakly-labeled Web images to improve object classification: a domain adaptation approach (2010, background): “In order to increase the variety and the number of labeled obj ect classes, a few authors have designed online games and appealing software tools encouraging comm on users to participate in these image annotation efforts [23, 30].”
- Financial incentives and the "performance of crowds" (2010, neutral): “…incentives increase the quantity, but not the quality, of work performed by participants, where the difference appears to be due to an anchoring effect: workers who were paid more also perceived the value of their work to be greater, and thus were no more motivated than workers paid less.”
- A Survey of Crowdsourcing Systems (2011, background): “The concept of “Social Game” was pioneered by Luis Von Ahn and his colleagues, who created games with a purpose [76].”
- Decoding Wikipedia Categories for Knowledge Acquisition (2008, background): “Current approaches to knowledge acquisition from human users are different from the efforts of the past when the burden of building the resource was placed on the shoulders of a small number of experts: the task is now distributed to numerous volunteers through collaborative projects supported by th”
- Dialogue in the Wild: Learning from a Deployed Role-Playing Game with Humans and Bots (2021, background): “In order to engage humans at scale, we build and deploy a (free to play) game with a purpose (Von Ahn, 2006) whereby human players role-play characters and converse with other characters (that are our learning models) situated within the game world.”
- Dark patterns in the design of games (2013, background): “[47] Are the players of von Ahn’s games being manipulated and taken advantage of?”
- TurKit: human computation algorithms on mechanical turk (2010, background): “Individual systems have also been studied and explored in academic literature, including Games with a Purpose [1], Wikipedia [9] [15], and Mechanical Turk [7] [8] [12] [13] [14].”
- Turkomatic: automatic recursive task and workflow design for mechanical turk (2011, background): “Other workers solve these tasks sequentially or in parallel and later combine the results into a coherent solution.”
- Concept-Based Video Retrieval (2009, methodology): “Alternatively, the manual concept-based labeling process can be transformed into a computer game [253] or a tool facilitating volunteer-based labeling [198].”
- Human computation: a survey and taxonomy of a growing field (2011, background): “However, it can be difficult to turn computational tasks into games that are truly fun to play [65].”