Dialogue in the Wild: Learning from a Deployed Role-Playing Game with Humans and Bots

By Kurt Shuster, Jack Urbanek, Emily Dinan, Arthur Szlam, Jason Aaron Edward Weston. 2021

15 citations recorded by the source corpus.

Much of NLP research has focused on crowd-sourced static datasets and the supervised learning paradigm of training once and then evaluating test performance. As argued in de Vries et al. (2020), crowdsourced data has the issues of lack of naturalness and relevance to real-world use cases, while the static dataset paradigm does not allow for a model to learn from its experiences of using language (Silver et al., 2013). In contrast, one might hope for machine learning systems that become more useful as they interact with people. In this work, we build and deploy a role-playing game, whereby human players converse with learning agents situated in an open-domain fantasy world. We show that by training models on the conversations they have with humans in the game the models progressively improve, as measured by automatic metrics and online engagement scores. This learning is shown to be more efficient than crowdsourced data when applied to conversations with real users, as well as being far cheaper to collect.

Subfields: Artificial Intelligence, Natural Language Processing

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Artificial Intelligence

  1. Jason Aaron Edward Weston
  2. Kurt Shuster
  3. Eric Michael Smith
  4. Y-Lan Boureau
  5. Arthur Szlam
  6. Jing Xu
  7. Emily Dinan
  8. Stephen Roller

In Natural Language Processing

  1. Jason Aaron Edward Weston
  2. Kurt Shuster
  3. Y-Lan Boureau
  4. Eric Michael Smith
  5. Arthur Szlam
  6. Jing Xu
  7. Emily Dinan
  8. Stephen Roller

Citations in the corpus