Gamification
By Ivo Blohm, Jan Marco Leimeister. Business & Information Systems Engineering, 2013
310 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Sociology and Political Science, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/97c5d7e6b65753a0dc7ba51c382a6a26ba87125b
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In Developmental and Educational Psychology
In Sociology and Political Science
In Human-Computer Interaction
Citations in the corpus
- Gamification in theory and action: A survey (2015, background): “( 2012 ) , and Blohm and Leimeister ( 2013 ) are all founded on empirically validated and widely accepted psychological theories of motivation .”
- Gamification and Mobile Marketing Effectiveness (2016, unknown): “Gamification/24! enhance loyalty, customer engagement, and motivation (Blohm and Leimeister 2013; Zichermann and Cunningham 2011).”