Fans, Bloggers, and Gamers: Exploring Participatory Culture
By Henry Jenkins. 2006
1,222 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/696d7e4bcf891e0ed7eec90710318d7dbcbda39f
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Dmitri Williams
- Scott E. Caplan
- N. Yee
- Mark D. Griffiths
- P. H. Bloch
- S. K. Radford
- Daria J. Kuss
- Juho Hamari
Citations in the corpus
- Grief, commiseration, and consumption following the death of a celebrity (2012, background): “With the immense growth of social media and online forums, fans no longer struggle to find others who understood their interest and devotion (Jenkins, 2006a; Kozinets, 1999; O’Guinn, 1991).”
- Who plays, how much, and why? Debunking the stereotypical gamer profile (2008, background): “The first is to ask, as many have done (Herz, 1997; Jenkins, 2006; Williams, 2006a), why innacurate stereotypes about gamers formed and what other social and cultural work was taking place.”