Liberating American Communications: Foreign Ownership Regulations from the Radio Act of 1912 to the Radio Act of 1927
By Rita Zajácz. 2004
134 citations recorded by the source corpus.
Subfields: Communication, Economics and Econometrics, Literature and Literary Theory
View Paper: https://www.semanticscholar.org/paper/60085ec38a77b8fe3e62f8d92bb7f16c1273a9c2
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Communication
- Matthew S. Eastin
- James D. Ivory
- S. Kalyanaraman
- Robert LaRose
- Scott E. Caplan
- Ellen J. Helsper
- Sonia Livingstone
- Juho Hamari
In Economics and Econometrics
In Literature and Literary Theory
- Matthew S. Eastin
- James D. Ivory
- S. Kalyanaraman
- Kristopher J Preacher
- Andrew F. Hayes
- Riva H. Tukachinsky
Citations in the corpus
- The Effects of Technological Advancement and Violent Content in Video Games on Players’ Feelings of Presence, Involvement, Physiological Arousal, and Aggression (2007, background): “Researchers agree that video games are advancing and changing rapidly (e.g., Calvert & Tan, 1994; Sherry, 2001; Tamborini et al., 2004) and that new games provide increasingly realistic play (Carnagey & Anderson, 2004; Gentile & Anderson, 2003).”
- Gender, Simulation, and Gaming: Research Review and Redirections (2010, unknown): “…University Women [AAUW], 1998, 1999, 2000; Brosnan, 1999; Collis, Kass, & Kieren, 1989; Dugdale, DeKoven, & Ju, 1998; Light, 1997; Lightbody & Durndell, 1996; Littleton & Bannert, 1999; Littleton & Hoyles, 2002; Siann, Macleod, Glissov, & Durndell, 1990; Sutton, 1991; H. Taylor & Mounfield, 1994).”
- The Influence of Competitive and Cooperative Group Game Play on State Hostility (2007, background): “In addition to typical violent game play, research indicates that variables such as game environment (Tamborini et al., 2004), game type (Eastin & Griffiths, 2005), and situational cues (Bartholow, Anderson, Carnagey, & Benjamin, 2005; Eastin, 2006) increase outcomes such as aggressive thoughts and ”