Storyboarding: an empirical determination of best practices and effective guidelines
By Khai N. Truong, Gillian R. Hayes, Gregory D. Abowd. Symposium on Designing Interactive Systems, 2006
349 citations recorded by the source corpus.
Subfields: Sociology and Political Science, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/5c1198c12923fb0ca4da25699a5ae382aed4ea5d
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In Sociology and Political Science
In Human-Computer Interaction
Citations in the corpus
- Modeling the efficacy of persuasive strategies for different gamer types in serious games for health (2014, methodology): “The ten storyboards were drawn by an artist and were based on storyboard design guidelines by Truong et al. (2006).”
- The impact of artificial intelligence on learner–instructor interaction in online learning (2021, methodology): “We styl-ized the characters in a single visual style and as flat cartoon shades in order to reduce gender and ethnic clues and enable participants to put themselves in the shoes of the characters in each storyboard (Truong et al., 2006; Zimmerman & Forlizzi, 2017).”