Gamification in assessment: Do points affect test performance?
By Yigal Attali, Meirav Arieli-Attali. Comput. Educ., 2015
383 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Social Psychology, Statistics and Probability
View Paper: https://www.semanticscholar.org/paper/59c75c6cee491002c77277bf8cf0e40b8fad6798
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Developmental and Educational Psychology
- Raed S. Alsawaier
- Darina Dicheva
- Christo Dichev
- Juho Hamari
- Jonna Koivisto
- Nannan Xi
- Khe Foon Timothy Hew
- Sebastian Deterding
In Social Psychology
In Statistics and Probability
- Raed S. Alsawaier
- Darina Dicheva
- Christo Dichev
- Isabela Gasparini
- Juho Hamari
- Marcelo Soares Pimenta
- Ana Carolina Tomé Klock
Citations in the corpus
- Gamifying education: what is known, what is believed and what remains uncertain: a critical review (2017, background): “(Attali & Arieli-Attali, 2015 a; Christy & Fox, 2014; Long & Aleven, 2014; Paiva et al., 2015 a; Pedro, Lopes, Prates, Vassileva, & Isotani, 2015b) a Multimedia/ Communication 6 (12”
- The effect of gamification on motivation and engagement (2018, background): “Attali and Arieli-Attali (2015) used points as the main gamification component that they included in their study of performance measuring fluency and understanding of math concepts. Gamification opponent Bogost (2011), critiqued the dependency on and exclusiveness of many gamified designs to points,”
- Tailored gamification: A review of literature (2020, background): “Therefore, it would be beneficial for designers, researchers and users to better understand how e.g. contextual factors, individual traits, personality, interests, demographic factors may moderate and impact the experience individuals have when interacting with gamified systems (Attali and Arieli-At”