Interaction Design: Beyond Human-Computer Interaction
By Yvonne Rogers, H. Sharp, J. Preece. 2002
3,536 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/598ad2d70370dd947b84ed3de2b0d81c1404040a
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Javier Antorán
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Citations in the corpus
- GPT (Generative Pre-Trained Transformer)— A Comprehensive Review on Enabling Technologies, Potential Applications, Emerging Challenges, and Future Directions (2023, unknown): “HCI, which is multi-faceted, concentrates on the design of computer technology and, in particular, on how people and computers communicate with each other [76].”
- Construction and Evaluation of a User Experience Questionnaire (2008, background): “These criteria are also referred to as user experience goals [8], or as hedonic quality aspects [9].”
- A Systematic Review on the Practice of Evaluating Visualization (2013, background): “Hence, while the functionality (effectiveness) of a tool is of primary concern, usability (efficiency) and aesthetics (affect) play an important role as well [61, 63].”
- A Model for Framing Mobile Learning (2009, background): “Coordination of activity can be accomplished through various electronic technologies such as “shared calendars, electronic schedulers, project management tools, and workfl ow tools” ( Preece, Rogers, and Sharp 2002, 122).”
- Getting access to what goes on in people's heads?: reflections on the think-aloud technique (2002, background): “Preece, Rogers and Sharp (2002) also comment that the user probably would find it difficult to speak when the task became demanding.”
- "Like Having a Really Bad PA": The Gulf between User Expectation and Experience of Conversational Agents (2016, unknown): “Humans expect to hear intonation and “mutual evaluations will be conveyed by very minor things” [16, p.33].”
- A review on Internet of Things (IoT), Internet of Everything (IoE) and Internet of Nano Things (IoNT) (2015, unknown): “As a result of this phenomena, universal usability or Ubiquitous/Pervasive Computing [ 29 , 30 ], Usability [ 31 ], User Interface Design [ 32 ], specially Cross-Cultural Usability and Plasticity [ 33 ] of user interface design need to be focused.”
- Integrating cognitive load theory and concepts of human-computer interaction (2010, unknown): “Various usability guidelines of different specificity have been developed, ranging from high-level usability goals to very specific design principles (Nielsen, 1994a; Sharp et al., 2007; Shneiderman & Plaisant, 2004).”
- Early user involvement in the development of information technology-related products for older people (2004, methodology): “While the research exists that recognises the difficulties of communication between researchers and users, (for example, [ 29 ] p.306) these problems can be much more acute when the target users are older people.”
- How UGVs physically fail in the field (2005, unknown): “User-centered design techniques[17] from human-computer interaction (field-testing”