Computers that recognise and respond to user emotion: theoretical and practical implications
By Rosalind W. Picard, Jonathan Klein. Interacting with computers, 2002
405 citations recorded by the source corpus.
Subfields: Experimental and Cognitive Psychology, Social Psychology
View Paper: https://www.semanticscholar.org/paper/595a89b8e603e79a8567ec6e6f50762c8340db03
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Experimental and Cognitive Psychology
- Stephen H. Fairclough
- Marc Hassenzahl
- Timothy W. Bickmore
- Frank Xing
- Ann C. Jones
- Kim Issroff
- Rosalind W. Picard
- Noam Tractinsky
In Social Psychology
- Stephen H. Fairclough
- Marc Hassenzahl
- Noam Tractinsky
- Rosalind W. Picard
- Timothy W. Bickmore
- Ann C. Jones
- Kim Issroff
- Frank Xing
Citations in the corpus
- Establishing and maintaining long-term human-computer relationships (2005, background): “care, understand and empathize, when, in fact, they have no emotions of their own ( Picard and Klein 2002 ).”
- Learning technologies: Affective and social issues in computer-supported collaborative learning (2005, background): “Picard and Klein (2002) emphasise emotional needs, distinguishing between emotional skill needs and experiential emotional needs, the former being a set of basic skills for understanding and handling emotion in oneself and others, the latter being social in nature and usually met via the assistance…”
- Fundamentals of physiological computing (2009, methodology): “Picard and Klein (2002) argued that affective computing systems should support self-management of emotions rather than treating the user as a passive recipient.”
- User experience - a research agenda (2006, background): “In this paradigm, the researchers envision computerised toys that are ‘capable of soothing a crying child or of perhaps artificially preventing strong feelings of loneliness, sadness, frustration, and a host of other strong, negative emotions’ (Picard and Klein 2002, p. 23).”
- A survey on empathetic dialogue systems (2020, background): “In fact, early studies have attempted to do so, either by handling users’ emotions [41, 42] or infusing emotional-rich features into the virtual agents [43, 44].”
- Affective computing: challenges (2003, background): “Some of these, including ways affective machines might mislead customers, assuage productive emotional states, and violate privacy norms, are discussed in Picard (1997) and in Picard and Klein (2002) .”