Video Games in Psychotherapy
By T. Ceranoglu, I. Acknowledge, L. Kutner, Cheryl K. Olson, Peter Chubinsky, A. Harrison, Christian Loidl. 2010
153 citations recorded by the source corpus.
Subfields: Clinical Psychology, Sociology and Political Science, Speech and Hearing
View Paper: https://www.semanticscholar.org/paper/5751e10925e8d776b8631ad6a5a80338e1f97031
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Clinical Psychology
In Sociology and Political Science
- C. Ferguson
- Anthony M. Bean
- Rune Kristian Lundedal Nielsen
- A. V. Van Rooij
- S. M. Rueda
- Tobias Greitemeyer
- Dirk O. Mügge
- Pamela M. Kato
Citations in the corpus
- Blazing Angels or Resident Evil? Can Violent Video Games be a Force for Good? (2010, background): “The use of video games directly in educational settings faces several practical constraints, including time commitment limitations and teacher prejudices against video games (Rice, 2007 see also Ceranoglu, 2010 for a discussion of similar issues in play therapy).”
- Behavioral Intervention Technologies: Evidence review and recommendations for future research (2010, unknown): “Early work on using games formental health examined the use of off-the-shelf gameswithin treatment sessions to increase therapeutic alliance and reinforce lessons [60].”
- Video Game Addiction: The Push To Pathologize Video Games (2017, background): “Furthermore, video games are currently being used in some mental health settings and have resulted in clients being more cooperative and enthusiastic about psychotherapy (Ceranoglu, 2010; Kato, 2010).”