Group genius : the creative power of collaboration
By R. Sawyer. 2007
272 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/5564dd4f62604c7480d2dee7c19aac4a16128902
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Citations in the corpus
- Virtual reality and augmented reality in social learning spaces: a literature review (2020, background): “individual “play” is also essential in fostering group activities (Sawyer 2017).”
- Theoretical and Pedagogical Perspectives on Orchestrating Creativity and Collaborative Learning. (2011, background): “It is generally agreed that theoretical knowledge resources can be applied to evoke the creative collaboration processes and effective knowledge work of groups (and/or communities) within various contexts (e.g. Kollar, Fischer, & Hesse, 2006; Sawyer, 2007; Scardamalia & Bereiter, 2006; Zhang, Scarda”