Grasp recognition in virtual reality for robot pregrasp planning by demonstration
By J. Aleotti, S. Caselli. 2006
103 citations recorded by the source corpus.
Subfields: Control and Systems Engineering, Mechanical Engineering, Human-Computer Interaction
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Control and Systems Engineering
- Sergey Levine
- Chelsea Finn
- Pieter Abbeel
- Frederik D. Ebert
- Annie Xie
- Tengyu Ma
- Vikash Kumar
- Huazhe Xu
In Mechanical Engineering
- Chelsea Finn
- Sergey Levine
- Annie Xie
- Yuping Luo
- Tengyu Ma
- Peter K. Allen
- Frederik D. Ebert
- Matei T. Ciocarlie
In Human-Computer Interaction
- Peter K. Allen
- Sergey Levine
- Chelsea Finn
- Annie Xie
- Frederik D. Ebert
- Matei T. Ciocarlie
- Abhinav Kumar Gupta
- Lerrel Pinto
Citations in the corpus
- Learning Self-Correctable Policies and Value Functions from Demonstrations with Negative Sampling (2019, background): “, 2017, Ye and Alterovitz, 2017, Aleotti and Caselli, 2006, Lawitzky et al., 2012, Torabi et al., 2018, Le et al., 2017, 2018] and many other areas such as playing games [Mnih et al., 2013]. Behavioral cloning [Bain and Sommut, 1999] is one of the underlying central approaches. See Osa et al. [2018]”
- Improvisation through Physical Understanding: Using Novel Objects as Tools with Visual Foresight (2019, methodology): “Learning from demonstrations has also been used in combination with planning , where a planning cost function is inferred from data [38, 47, 1, 26] or where tool-use is learned”
- Hand Posture Subspaces for Dexterous Robotic Grasping (2009, methodology): “Aleotti and Caselli (2006) used a Cyberglove to record human grasp trajectories and postures and replicated them on the same target objects using NURBS.”