Toward Low-Latency and Ultra-Reliable Virtual Reality

By Mohammed S. Elbamby, Cristina Perfecto, Medhi Bennis, Klaus Doppler. IEEE Network, 2018

529 citations recorded by the source corpus.

VR is expected to be one of the killer applications in 5G networks. However, many technical bottlenecks and challenges need to be overcome to facilitate its wide adoption. In particular, VR requirements in terms of high throughput, low latency, and reliable communication call for innovative solutions and fundamental research cutting across several disciplines. In view of the above, this article discusses the challenges and enablers for ultra-reliable and low-latency VR. Furthermore, in an interactive VR gaming arcade case study, we show that a smart network design that leverages the use of mmWave communication, edge computing, and proactive caching can achieve the future vision of VR over wireless.

Subfields: Computer Networks and Communications, Electrical and Electronic Engineering

View Paper: https://www.semanticscholar.org/paper/521b78a9fd4002c1db61075d8589087a00a6a26e

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In Computer Networks and Communications

  1. Medhi Bennis
  2. Merouane Debbah
  3. Walid Saad
  4. Jihong Park
  5. Mingzhe Chen
  6. Ursula Challita
  7. H. Vincent Poor
  8. Changchuan Yin

In Electrical and Electronic Engineering

  1. Medhi Bennis
  2. Merouane Debbah
  3. Walid Saad
  4. Jihong Park
  5. Mingzhe Chen
  6. H. Vincent Poor
  7. Changchuan Yin
  8. Choong Seon Hong

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