URLLC-eMBB Slicing to Support VR Multimodal Perceptions over Wireless Cellular Systems
By Jihong Park, Medhi Bennis. 2018
54 citations recorded by the source corpus.
Virtual reality (VR) enables mobile wireless users to experience multimodal perceptions in a virtual space. In this paper we investigate the problem of concurrent support of visual and haptic perceptions over wireless cellular networks, with a focus on the downlink transmission phase. While the visual perception requires moderate reliability and maximized rate, the haptic perception requires fixed rate and high reliability. Hence, the visuo-haptic VR traffic necessitates the use of two different network slices: enhanced mobile broadband (eMBB) for visual perception and ultra-reliable and low latency communication (URLLC) for haptic perception. We investigate two methods by which these two slices share the downlink resources orthogonally and non-orthogonally, respectively. We compare these methods in terms of the just-noticeable difference (JND), an established measure in psychophysics, and show that non- orthogonal slicing becomes preferable under a higher target integrated-perceptual resolution and/or a higher target rate for haptic perceptions.
Subfields: Electrical and Electronic Engineering
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In Electrical and Electronic Engineering
- Medhi Bennis
- Merouane Debbah
- Jihong Park
- Walid Saad
- Sumudu Samarakoon
- H. Vincent Poor
- Mingzhe Chen
- Dusist Niyato
Citations in the corpus
- Wireless Network Intelligence at the Edge (2018, background): “Due to the use of multiple links by a single device, nonorthogonal slicing induces severe multiservice self-interference [14], negating the effectiveness of slicing.”
- A Full Dive Into Realizing the Edge-Enabled Metaverse: Visions, Enabling Technologies, and Challenges (2022, background): “The authors in [49] investigate the problem of simultaneously supporting visual and haptic content delivery from a network-slicing”
- Massive UAV-to-Ground Communication and its Stable Movement Control: A Mean-Field Approach (2018, background): “More sophisticated multiple access schemes with reliability guarantees, as done in [1], [2], [16], are applicable with additional complexity.”
- Ultrareliable and Low-Latency Wireless Communication: Tail, Risk, and Scale (2018, background): “A recent work towards this direction can be found in [47] as well as a recent application in the context of virtual reality [48].”
- Wireless Edge Computing With Latency and Reliability Guarantees (2019, unknown): “[76] J.”
- A Vision of 6G Wireless Systems: Applications, Trends, Technologies, and Open Research Problems (2019, background): “Meanwhile, in [3], we showed that visual and haptic perceptions are key for maximizing wireless resource utilization.”
- Intelligent Resource Slicing for eMBB and URLLC Coexistence in 5G and Beyond: A Deep Reinforcement Learning Based Approach (2020, background): “The work in [12] studied the problem of concurrent support of visual and haptic perceptions over wireless cellular networks.”