Edge computing meets millimeter-wave enabled VR: Paving the way to cutting the cord

By Mohammed S. Elbamby, Cristina Perfecto, Medhi Bennis, Klaus Doppler. 2018

75 citations recorded by the source corpus.

In this paper, a novel proactive computing and mmWave communication for ultra-reliable and low latency wireless virtual reality (VR is proposed. By leveraging information about users' poses, proactive computing and caching are used to pre-compute and store users' HD video frames to minimize the computing latency. Furthermore, multi-connectivity is exploited to ensure reliable mmWave links to deliver users' requested HD frames. The performance of the proposed approach is validated on a VR network serving an interactive gaming arcade, where dynamic and real-time rendering of HD video frames is needed and impulse actions of different players impact the content to be shown. Simulation results show significant gains of up to 30% reduction in end-to-end delay and 50% in the 90th percentile communication delay.

Subfields: Computer Networks and Communications, Computer Vision and Pattern Recognition

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The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Computer Networks and Communications

  1. Medhi Bennis
  2. Jihong Park
  3. Merouane Debbah
  4. Sumudu Samarakoon
  5. Zehui Xiong
  6. Dusist Niyato
  7. Jiawen Kang
  8. Walid Saad

In Computer Vision and Pattern Recognition

  1. Merouane Debbah
  2. Carlos Bermejo
  3. Minrui Xu
  4. Xuemin Shen
  5. Jiawen Kang
  6. Qiang Yang
  7. Chunyan Miao
  8. Medhi Bennis

Citations in the corpus