Edge computing meets millimeter-wave enabled VR: Paving the way to cutting the cord
By Mohammed S. Elbamby, Cristina Perfecto, Medhi Bennis, Klaus Doppler. 2018
75 citations recorded by the source corpus.
In this paper, a novel proactive computing and mmWave communication for ultra-reliable and low latency wireless virtual reality (VR is proposed. By leveraging information about users' poses, proactive computing and caching are used to pre-compute and store users' HD video frames to minimize the computing latency. Furthermore, multi-connectivity is exploited to ensure reliable mmWave links to deliver users' requested HD frames. The performance of the proposed approach is validated on a VR network serving an interactive gaming arcade, where dynamic and real-time rendering of HD video frames is needed and impulse actions of different players impact the content to be shown. Simulation results show significant gains of up to 30% reduction in end-to-end delay and 50% in the 90th percentile communication delay.
Subfields: Computer Networks and Communications, Computer Vision and Pattern Recognition
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Networks and Communications
- Medhi Bennis
- Jihong Park
- Merouane Debbah
- Sumudu Samarakoon
- Zehui Xiong
- Dusist Niyato
- Jiawen Kang
- Walid Saad
In Computer Vision and Pattern Recognition
- Merouane Debbah
- Carlos Bermejo
- Minrui Xu
- Xuemin Shen
- Jiawen Kang
- Qiang Yang
- Chunyan Miao
- Medhi Bennis
Citations in the corpus
- Wireless Network Intelligence at the Edge (2018, methodology): “In this aspect, proactive content quality adaptation for multiuser 360◦ VR video streaming based on the field-of-view (FoV) prediction using GRUs is studied in [216].”
- All One Needs to Know about Metaverse: A Complete Survey on Technological Singularity, Virtual Ecosystem, and Research Agenda (2021, background): “[460] proposed a novel proactive edge computing and mmWave communication system to improve the performance of an interactive VR network game arcade which requires dynamic and real-time rendering of HD video”
- A Full Dive Into Realizing the Edge-Enabled Metaverse: Visions, Enabling Technologies, and Challenges (2022, background): “Second, to improve the performance of macrocell broadcasting, small cell unicasting VR streaming [85] can help macrocells to extend their coverage and thus”
- A Survey of Multi-Access Edge Computing in 5G and Beyond: Fundamentals, Technology Integration, and State-of-the-Art (2019, unknown): “ion. The work demonstrates that the proposed framework is able to save communication bandwidth while meeting low latency requirement. Employing edge computing and mmWave transmission for VR services, [254] proposed a novel framework to minimize the computing latency by employing proactive computing ”