Understanding Individual Adoption of Instant Messaging: An Empirical Investigation
By Hao Lou, Patrick Y. K. Chau, Dahui Li. Journal of the AIS, 2005
360 citations recorded by the source corpus.
Subfields: Information Systems and Management, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/4d09fa1c8075c7a0a56295ea8bf2c96f1c70bdb7
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Information Systems and Management
- Yogesh Kumar Dwivedi
- Ofir Turel
- V. Venkatesh
- Arun Rai
- Nripendra P. Rana
- Alexander Serenko
- Susan A. Brown
- Paul Benjamin Lowry
In Sociology and Political Science
- Yogesh Kumar Dwivedi
- Ofir Turel
- V. Venkatesh
- Susan A. Brown
- Alexander Serenko
- Arun Rai
- Izak Benbasat
- Nripendra P. Rana
Citations in the corpus
- Examining the impact of gamification on intention of engagement and brand attitude in the marketing context (2017, background): “instant messaging (Li et al., 2005) and online shopping (Koufaris, 2002).”
- The Effects of Trust and Enjoyment on Intention to Play Online Games (2007, background): “As the conceptualization of intrinsic motivation, enjoyment has received considerable research attention in recent years [Li et al. 2005; Koufaris 2002; Venkatesh 2000].”
- Causal Relationships between Perceived Enjoyment and Perceived Ease of Use: An Alternative Approach (2006, neutral): “Li et al. (2005) also empirically confirmed the significant impact of PE on PU.”
- Predicting Collaboration Technology Use: Integrating Technology Adoption and Collaboration Research (2010, background): “In such a case, intention to use a target collaboration technology could be dampened. the converse is also true, where increased normative pressure, evidenced via a “critical mass” of users [47], could lead to higher intention to use [44].”
- Enhancing perceived interactivity through network externalities: An empirical study on micro-blogging service satisfaction and continuance intention (2012, background): “[31] found that perceived critical mass influenced perceived enjoyment in continuing use of IM.”
- Understanding digital inequality: comparing continued use behavioral models of the socio-economically advantaged and disadvantaged (2008, background): “(2000) and Li et al. (2005) represents a related construct, which refers to the degree to which a person believes that most of his or her peers are using a particular innovation (Lou et al.”
- User acceptance of wireless short messaging services: Deconstructing perceived value (2007, background): “001) between perceived enjoyment and intentions to use instant messaging was found in a recent study [31].”
- Privacy Concerns Versus Desire for Interpersonal Awareness in Driving the Use of Self-Disclosure Technologies: The Case of Instant Messaging in Two Cultures (2011, background): “blogs [15, 65].”
- Taking "Fun and Games" Seriously: Proposing the Hedonic-Motivation System Adoption Model (HMSAM) (2012, neutral): “, 2009; Posey, Lowry, Roberts, & Ellis, 2010; Zhang, Gaskin, & Lowry 2009; Zhang, Lowry, Zhou, & Fu, 2007); expressing oneself (Hsu & Lu, 2004; Li et al., 2005; Premkumar et al., 2008; Wasko & Faraj, 2000); developing peer companionship (Davis et al.”
- Evaluating Anthropomorphic Product Recommendation Agents: A Social Relationship Perspective to Designing Information Systems (2009, background): “the influence of enjoyment on users’ technology adoption intentions have been empirically examined in contexts such as general computer usage [51], Internet usage [81, 117, 119], instant messaging tools [71], Internet-based learning medium [66, 128], and online shopping [59, 120].”