Expanding Disposition Theory: Reconsidering Character Liking, Moral Evaluations, and Enjoyment
By Arthur A. Raney. 2004
338 citations recorded by the source corpus.
Subfields: Literature and Literary Theory, Social Psychology, Philosophy
View Paper: https://www.semanticscholar.org/paper/3b91506575bb56641c16c92c34f7cffedddeeda8
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Literature and Literary Theory
- Riva H. Tukachinsky
- Robin L. Nabi
- Tilo Hartmann
- Erhan Toz
- Marvin Brandon
- Rick W. Busselle
- Helena Bilandzic
- Peter Vorderer
In Social Psychology
- Tilo Hartmann
- Emily Moyer-Gusé
- Erhan Toz
- Marvin Brandon
- Peta Wyeth
- Penelope Sweetser
- Peter Vorderer
- Helena Bilandzic
In Philosophy
- Emily Moyer-Gusé
- Tilo Hartmann
- Peta Wyeth
- Penelope Sweetser
- Peter Vorderer
- Helena Bilandzic
- Robin L. Nabi
- Riva H. Tukachinsky
Citations in the corpus
- Toward a Theory of Entertainment Persuasion: Explaining the Persuasive Effects of Entertainment‐Education Messages (2008, background): “Then, once characters are established in a viewer's mind as ''good guys,'' they are evaluated more favorably thereafter (Raney, 2004).”
- GameFlow: a model for evaluating player enjoyment in games (2005, background): “The theory of disposition relates positive or negative attitudes toward media characters to moral evaluations of their actions [Raney 2004], as well as empathy for the main character [Nabi and Krcmar 2004].”
- Theorizing Development of Parasocial Engagement (2018, background): “Impressions can be guided by schemas (e.g., genre or prior familiarity with the media figure) such that schema-based expectancies drive dispositions (Raney, 2004).”
- Just a Game? Unjustified Virtual Violence Produces Guilt in Empathetic Players (2010, background): “Justification also plays a pivotal role in users’ enjoyment of violence in television shows and movies (Raney, 2006; Zillmann & Bryant, 1975).”
- It’s okay to shoot a character: Moral disengagement in violent video games (2010, methodology): “One explanation is that more mayhem, harsher consequences, and unjust norm-violating actions may promote both gratifications and costs (Raney, 2004).”
- Enjoyment of films as a function of narrative experience, perceived realism and transportability (2011, background): “…media and maybe even the origin of all other motives scholars have argued that enjoyment is implied in the “very idea of gratification” (Nabi and Krcmar, 2004, p. 301), the “ultimate goal” (Raney, 2004, p. 348) and “one of the most popular gratifications sought from media” (Sherry, 2004, p. 328).”
- Explaining the Effects of Narrative in an Entertainment Television Program: Overcoming Resistance to Persuasion (2010, background): “Although there is some existing theorizing in this area (e.g., Raney, 2004; Zillmann & Cantor, 1976), more empirical work is needed.”