The Use of Points as a Display Primitive
By Marc Levoy, T. Whitted. 2000
508 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/3a6aa5ef72eeef9543695b3cc70f72576fc1651f
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Mark Pauly
- Leif Kobbelt
- Daniel Cohen-Or
- Markus H. Gross
- Mario Botsch
- Olga Sorkine-Hornung
- Shachar Fleishman
- Marc Alexa
Citations in the corpus
- NeRF: Representing scenes as neural radiance fields for view synthesis (unknown): “In the past year, further breakthroughs have been achieved through an even older graphics technique of point-based rendering, where points are used as a display primitive [ 32, 57 ].”
- Point-based multiscale surface representation (2006, methodology): “This concept can be extended to point clouds by replacing the one-ring neighborhood relation with a spatial neighborhood relation, for example, the k-nearest neighbors (see Linsen and Prautzsch [2002] or Pauly et al. [2002a] for a discussion of different point neighborhood relations). The degree of ”
- Shape modeling with point-sampled geometry (2003, background): “Since the pioneering report by Levoy and Whitted [Levoy and Whitted 1985], the use of point primitives for shape modeling has been investigated by various researchers.”
- Surface splatting (2001, unknown): “of projected points per pixel area [10].”
- Surfels: surface elements as rendering primitives (2000, methodology): “In a sense, a surfel relates to what Levoy and Whitted call the lingua franca of rendering in their pioneering report from 1985 [ 18 ].”
- A survey of point-based techniques in computer graphics (2004, background): “Points have first been proposed as universal rendering primitives by Levoy and Whitted [ 45 ].”
- Computing and Rendering Point Set Surfaces (2003, background): “Following the pioneering work of Levoy and Whitted [35], several researchers have recently proposed using “points” as the basic rendering primitive, instead of traditional rendering primitives, such as triangulated models.”
- Point set surfaces (2001, background): “Following the pioneering work of Levoy and Whitted [29], several researchers have recently proposed using “points” as the basic rendering primitive, instead of traditional rendering primitives, such as triangulated models.”