The social side of gaming: How playing online computer games creates online and offline social support
By Sabine Trepte, Leonard Reinecke, Keno Juechems. Computers in Human Behavior, 2012
431 citations recorded by the source corpus.
Subfields: Communication, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/35f32ced82ded30fad3b2847c1f180362ebef484
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Communication
In Sociology and Political Science
- Max Sjöblom
- Juho Hamari
- Jonna Koivisto
- Nannan Xi
- Sebastian Deterding
- Kai Huotari
- Janne Tuunanen
- Lauri Keronen
Citations in the corpus
- What is eSports and why do people watch it? (2017, background): “Previous qualitative and anecdotal observations are canonical on the importance of social interaction in watching streams and eSports (Cheung and Huang, 2011; Hamilton et al., 2014; Scholz, 2012; Seo, 2013; Sherry et al., 2006; Sjöblom and Hamari, 2017; Trepte et al., 2012; Woerman and Kirschener, 2”