Relief texture mapping

By M. M. O. Neto, Gary Bishop, David K. McAllister. International Conference on Computer Graphics and Interactive Techniques, 2000

349 citations recorded by the source corpus.

We present an extension to texture mapping that supports the representation of 3-D surface details and view motion parallax. The results are correct for viewpoints that are static or moving, far away or nearby. Our approach is very simple: a relief texture (texture extended with an orthogonal displacement per texel) is mapped onto a polygon using a two-step process: First, it is converted into an ordinary texture using a surprisingly simple 1-D forward transform. The resulting texture is then mapped onto the polygon using standard texture mapping. The 1-D warping functions work in texture coordinates to handle the parallax and visibility changes that result from the 3-D shape of the displacement surface. The subsequent texture-mapping operation handles the transformation from texture to screen coordinates.

Subfields: Aerospace Engineering, Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition

View Paper: https://www.semanticscholar.org/paper/34875f8af65932d0468edfaeb5933bb2cdec8a39

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Aerospace Engineering

  1. Eduardo Simoes Lopes Gastal
  2. M. M. O. Neto

In Computer Graphics and Computer-Aided Design

  1. Eduardo Simoes Lopes Gastal
  2. Christopher E. Peters
  3. Sara de Freitas
  4. Fotis Liarokapis
  5. Panagiotis Petridis
  6. M. M. O. Neto
  7. Eike Falk Anderson
  8. Leigh McLoughlin

In Computer Vision and Pattern Recognition

  1. Eduardo Simoes Lopes Gastal
  2. Christopher E. Peters
  3. Sara de Freitas
  4. Fotis Liarokapis
  5. Panagiotis Petridis
  6. M. M. O. Neto
  7. Eike Falk Anderson
  8. Leigh McLoughlin

Citations in the corpus