Students' perceptions about the use of video games in the classroom
By Jeroen Bourgonjon, Martin Valcke, Ronald Soetaert, Tammy Schellens. Comput. Educ., 2010
494 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Education, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/3302701d2667b873a354f6b4d722e71de1cc22c7
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Developmental and Educational Psychology
- Juho Hamari
- Lauri Keronen
- Ilse de Bourdeaudhuij
- Karolien Poels
- Heidi Vandebosch
- Sara Bastiaensens
- Ann DeSmet
- Jonna Koivisto
In Education
- Juho Hamari
- Ilse de Bourdeaudhuij
- Karolien Poels
- Heidi Vandebosch
- Lauri Keronen
- Sara Bastiaensens
- Ann DeSmet
In Sociology and Political Science
- Lauri Keronen
- Juho Hamari
- Karolien Poels
- Heidi Vandebosch
- Jonna Koivisto
- Nannan Xi
- Max Sjöblom
- Sebastian Deterding
Citations in the corpus
- A Meta-Analysis of Serious Digital Games for Healthy Lifestyle Promotion (2014, background): “Players of educational games, however, also appeared to be willing to spend more learning time on games than on learning via traditional methods, provided that the challenge in the game was feasible (Bourgonjon et al., 2010; Squire, 2005).”
- Why do people play games? A meta-analysis (2017, background): “…noted is that the body of literature on games is dispersed into a wide variety of different types of games such as experimental educational games (Bourgonjon et al. 2010; Kuo et al. 2011), mobile social networking games (Wei & Lu 2014), and multi-million budget massively multiplayer online (MMO)…”