Exploring the Benefits of Augmented Reality Documentation for Maintenance and Repair
By Steven J. Henderson, Steven K. Feiner. IEEE Transactions on Visualization and Computer Graphics, 2011
503 citations recorded by the source corpus.
Subfields: Automotive Engineering, Computer Vision and Pattern Recognition, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/3244243bd0ab1790dfda1128390fd56674c24389
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Automotive Engineering
In Computer Vision and Pattern Recognition
- Eleonora Bottani
- Giuseppe Vignali
- Tiago M. Fernández-Caramés
- Paula Fraga-Lamas
- Miguel Vilar-Montesinos
- Óscar Blanco-Novoa
- Andrew Yeh-Ching Nee
- Iulian Radu
In Human-Computer Interaction
- Eleonora Bottani
- Giuseppe Vignali
- Tiago M. Fernández-Caramés
- Paula Fraga-Lamas
- Miguel Vilar-Montesinos
- Óscar Blanco-Novoa
- Andrew Yeh-Ching Nee
- Iulian Radu
Citations in the corpus
- Evaluating virtual reality and augmented reality training for industrial maintenance and assembly tasks (2015, methodology): “…the use of AR as an guidance tool compared to traditional guidance tools such as textbooks (Andersen, Andersen, Larsen, Moeslund, & Madsen, 2009; Henderson & Feiner, 2011a, 2011b; Klinker et al. 2001; Tang, Owen, Biocca, & Mou, 2003; Tumler et al., 2008; Wiedenmaier, Oehme, Schnidt, & Luczak,…”
- Augmented reality in education: a meta-review and cross-media analysis (2014, background): “Henderson & Feiner [26, 27] explore the use of AR in guiding repair & maintenance activities on military tanks.”
- A Review on Industrial Augmented Reality Systems for the Industry 4.0 Shipyard (2018, background): “Similarly, in [48] it is detailed an IAR application that provides assistance to military mechanics when performing repair and maintenance tasks on the field, inside an armored vehicle.”
- Augmented reality technology in the manufacturing industry: A review of the last decade (2019, background): “…solutions that fall among the intermittent concepts embrace the use of haptic devices (Lee, Lee, Kim and Kim, 2010; Ferrise et al ., 2013; Webel et al. 2013) and the development of user interfaces (Henderson and Feiner, 2011; Gola (cid:2) nski et al ., 2014; Chen, Chi, Kang and Hsieh, 2016).”
- A comprehensive survey of augmented reality assembly research (2016, methodology): “Columbia Computer Graphics & User Interfaces Lab [4, 31, 51, 83] Columbia University Maintenance, assembly and construction Assembly information management: an intelligent intent based illustration system to dynamically generate graphics”