Adaptive anisotropic remeshing for cloth simulation
By Rahul Narain, Armin Samii, James F. O'Brien. ACM Transactions on Graphics, 2012
423 citations recorded by the source corpus.
Subfields: Computational Mechanics, Computer Graphics and Computer-Aided Design
View Paper: https://www.semanticscholar.org/paper/31a76bec1fb6e2e095730841f4ddc60bd428695e
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computational Mechanics
- Sofien Bouaziz
- Alvaro Sanchez-Gonzalez
- Mark Pauly
- Sebastian Martin
- Ken Goldberg
- Hang Yin
- John F. Canny
- Danica Kragic
In Computer Graphics and Computer-Aided Design
- Sofien Bouaziz
- Alvaro Sanchez-Gonzalez
- Mark Pauly
- Sebastian Martin
- Ken Goldberg
- John F. Canny
- Peter W. Battaglia
- Brijen Thananjeyan
Citations in the corpus
- Deep Imitation Learning of Sequential Fabric Smoothing Policies (2019, methodology): “We will utilize higher-fidelity fabric simulators such as ARCSim [28].”
- Projective dynamics (2014, methodology): “The connection between PBD and our solver reveals new insights on how PBD relates to traditional approaches based on finite element methods and Newtonian mechanics.”
- Learning Mesh-Based Simulation with Graph Networks (2020, methodology): “[27, 28, 33] changes the mesh by iteratively applying one of three fundamental operations: splitting an edge to refine the mesh, collapsing an edge to coarsen it, and flipping an edge to change orientation and to preserve a sensible aspect ratio of its elements.”
- Modeling, learning, perception, and control methods for deformable object manipulation (2021, background): “10 of 16 graphics works demonstrate more complex skills such as manipulating cloth (80) or swinging, wringing, and putting on a scarf (27) using ARCSim (81) and Dynamic Animation and Robotics Toolkits (DART) as simulator.”