Game–like learning: An example of situated learning and implications for opportunity to learn
By James Paul Gee. 2008
90 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Human Factors and Ergonomics
View Paper: https://www.semanticscholar.org/paper/30b47030aeb213debc587b5655219b792490841c
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Developmental and Educational Psychology
In Human Factors and Ergonomics
Citations in the corpus
- Game-based Learning and 21st century skills: A review of recent research (2016, background): “Games, on the other hand, necessitates the development of 21st century skills which are valued in the new digital economy (Gee, 2008; Squire, 2011; Van Eck, 2012) and provide a means of assessing these hard to evaluate skills (Shute, 2011).”