A Content Analysis of Female Body Imagery in Video Games
By Nicole Martins, Dmitri Williams, Kristen Harrison, Rabindra (robby) Ratan. 2009
121 citations recorded by the source corpus.
Subfields: Clinical Psychology, Literature and Literary Theory, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/30051d0b4adb6ca241f03fd61605301f67eb7f21
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In Clinical Psychology
In Literature and Literary Theory
In Sociology and Political Science
- Jessica E. Tompkins
- Niki Fritz
- Michelle Stratemeyer
- Teresa Lynch
- Kimberly A. Neuendorf
- Benjamin Paaßen
- Irene van Driel
- Thekla Morgenroth
Citations in the corpus
- What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture (2017, background): “…in current video games may indicate that the target audience is assumed to consist mostly of young men (Behm-Morawitz & Mastro, 2009; Burgess et al., 2007; Dill & Thill, 2007; Downs & Smith, 2010; Martins et al., 2009; Ogletree & Drake, 2007; Soukup, 2007; Williams, Martins, et al., 2009).”
- Sexy, Strong, and Secondary: A Content Analysis of Female Characters in Video Games across 31 Years (2016, methodology): “Martins, Williams, Harrison, and Ratan (2009) discovered differences in the body presentations of female characters along the lines of genre and ESRB rating (i.e., the ESA game rating system for age appropriateness) in their analysis of 150 top-selling games from 2005 to 2006.”
- Content Analysis—A Methodological Primer for Gender Research (2011, background): “2010), cultivation (e.g., Cressman et al. 2009; Martins et al. 2009), and uses and gratifications (e.”