Passive haptics significantly enhances virtual environments
By Brent Insko, M. Meehan, Mary C. Whitton, F. Brooks. 2001
421 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/2f5617c3dfea9cf25a58c297f23fe953e8783164
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Hrvoje Benko
- Andrew D. Wilson
- Richard Skarbez
- Missie Smith
- Mahdi Azmandian
- Mary C. Whitton
- Eyal Ofek
- Mark S. Hancock
Citations in the corpus
- Revisiting Milgram and Kishino's Reality-Virtuality Continuum (2021, background): “Haptics can be active , with solid surfaces approximated with forces supplied by a device (Salisbury and Srinivasan, 1997), or passive where the user feels real objects that correspond to virtual objects (Insko, 2001; Azmandian et al., 2016).”
- Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences (2016, methodology): “Studies have shown that using haptics can lead to significantly increased presence and spatial knowledge training transfer [17].”
- Substitutional Reality: Using the Physical Environment to Design Virtual Reality Experiences (2015, background): “[8], participants had to place a book on a chair at the opposite end of a pit room by navigating on a ledge that separated them from the fall below.”