Designing collaborative, constructionist and contextual applications for handheld devices
By Bryan Patten, Inmaculada Arnedillo Sánchez, Brendan Tangney. Comput. Educ., 2006
372 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Information Systems
View Paper: https://www.semanticscholar.org/paper/2ac5d2e8abd823a40a2ef3b1f456d9eedcf846be
Citations in the corpus
- Computer-Assisted Language Learning: Conclusion (2012, neutral): “…for learning—language and otherwise—have started to appear in the literature over the past few years, and have included technologies such as mobile phones (e.g. Motiwalla, 2007; Thornton & Houser, 2002), MP3 players (e.g. McCarty, 2005), and PDAs (e.g., Patten, Sa´nchez & Tangney, 2006).”
- Mobile Learning (2007, neutral): “The second group for the most part adheres to constructivist, constructionist, collaborative, and contextual learning principles and banks on mobile technologies’ distinctive attributes to create learning events not viable without them.(4)”